game designer
comprehensive stealth gameplay featuring dynamic ai detection, environmental interactions, multi-layered level design. focuses on player agency and emergent gameplay opportunities.
implemented a branching dialogue system in ue5 using the composite design pattern, enabling flexible conversation trees with nested dialogue nodes. supports dynamic choices, conditional branches, and scalable narrative structures for complex interactions.
developed a top-down camera controller in ue5, allowing smooth camera movement, zoom, and rotation. supports player tracking, adjustable boundaries, and modular features for various gameplay scenarios.
designed a level in ue5 focused on immersive atmosphere and player experience, utilizing lighting, sound, and environmental storytelling to engage players and enhance exploration.
THIS IS MY PERSONAL PLACE
For more about who I am and what I do, explore the rest of this site. Here’s the short version: I’m from Havana, Cuba, born and raised there until 2018, when I came to the United States. Since then, I’ve lived in Oklahoma City, Miami, Orlando, and now Tampa.VIDEOGAMES CHANGED MY LIFE.
Growing up, they were my perfect space to imagine and experience the unimaginable. Today, I believe they are, among all other mediums, the BEST form of storytelling.Bringing characters to life and placing them in worlds only imagination can reach is an unbeleivable feat possible with the tools available now days.
I’ve worked on a variety of personal and hobbyist projects, mostly prototypes exploring mechanics and concepts that challenge what games can be. These experiments have shaped my design voice and my love for systems that respond to players in meaningful ways.STORIES
And now, I’m setting my sights on something big. A game that tells a story with emotional weight, carries a lasting message, and leaves players thinking long after the credits roll.
STAY TUNED