inertia
first person shootergame designer - level designer
on inertia i focused on core gameplay systems and level design.
my work included:
- Enemy AI Development: Designed patrol logic, aggro states, combat reactions, and time-dilation responsiveness.
- Enemy Archetype Design: Created multiple enemy types with distinct attack patterns.
- Weapon Design & Implementation: Built and balanced weapons — damage, fire rates, and ammo economy.
- Level Design: Blocked out and refined levels to guide exploration, resource gathering, and encounters.
ue5
ai perception
level design