game designer
i collaborated on inertia, a first-person sci-fi shooter prototype built in Unreal Engine 5, the project explores time-dilation mechanics, allowing players to globally slow time to gain tactical advantage, track enemies through walls, and navigate a hostile alien environment.
currently working on a dark, atmospheric action-adventure game where players engage in real-time combat accompanied with narrative-exploration to uncover the source of a spreading corruption, focused on player immersion through worldbuilding, storytelling, and environmental design.
THIS IS MY PERSONAL PLACE
For more about who I am and what I do, explore the rest of this site. Here’s the short version: I’m from Havana, Cuba, born and raised there until 2018, when I moved to the United States, currently living in Florida. I became a game designer with a dream to create engaging systems and memorable experiences through thoughtful design and innovative storytelling mechanics.VIDEOGAMES CHANGED MY LIFE.
Growing up, they were my perfect space to imagine and experience the unimaginable. Today, I believe they are, among all other mediums, the BEST form of storytelling.Bringing characters to life and placing them in worlds only imagination can reach is an unbeleivable feat possible with the tools available now days.
I’ve worked on a variety of personal and hobbyist projects, mostly prototypes exploring mechanics and concepts that challenge what games can be. These experiments have shaped my design voice and my love for systems that respond to players in meaningful ways.STORIES
And now, I’m setting my sights on something big. A game that tells a story with emotional weight, carries a lasting message, and leaves players thinking long after the credits roll.
STAY TUNED